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Select Type | Table | Type | Possible Keys | Key | Key Len | Ref | Rows | Extra |
---|
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Select Type | Table | Type | Possible Keys | Key | Key Len | Ref | Rows | Extra |
---|
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Select Type | Table | Type | Possible Keys | Key | Key Len | Ref | Rows | Extra |
---|
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0 AS thread_reply_banned,
0 AS thread_is_watched,
'' AS draft_message, NULL AS draft_extra
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Params: 330798
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Select Type | Table | Type | Possible Keys | Key | Key Len | Ref | Rows | Extra |
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Params: post, 337427, a:14:{i:0;s:358:"在ChinaJoy 2020开发者大会上,《Valorant》主创团队应邀举行了一场主题为“VALORANT:打造‘玩家至上’的FPS游戏”的演讲,制作人、游戏总监、技术负责人、反作弊负责人,从游戏世界观、游戏设计、反作弊机制等多个方面,与玩家分享了游戏制作背后的开发理念和故事。
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关于反作弊,本作的反作弊负责人Paul Chamberlain表示,在《Valorant》从零设计的过程中就已经开始尽可能增加本作的作弊难度,这包括将游戏设计成几乎纯服务器授权模式,这样以来,秒杀、加速和上帝模式类的外挂都将难以存在,因为这些预算都是由服务器端决定,而非客户端。
此外,团队还加入了名为“战争迷雾”的系统,除非必要,否则地方玩家的位置信息是不会被发送到玩家的客户端,这样有助于阻止始终显示玩家位置的“透视挂”出现。今后团队将把更多注意力放在研发独家的反作弊检测软件Vanuard上。官方表示,在Vanguard的帮助下,他们已经检测出了数万个作弊者并加以处罚。由于Vanguard完全是内部开发,官方可以快速更新版本来应付那些外挂开发者。
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